The lines between worlds have become blurred. Hidden behind a veil of spells and enchantments exists a society of witches and wizards, balanced against the rest of the natural world… hidden, that is, until now. Recently, non-magical individuals have been falling ill and dying over the past few months. A nefarious wizard, known only as Xerath, has placed a number of cursed paintings around the globe, draining the life force of those unfortunate enough to gaze upon them. It is believed that this energy is then siphoned into a “host” painting. The “host” is the key to preventing further deaths and, hopefully, reversing the effects of those still fighting to stay alive. We have a reason to believe that the “host” is being held in a private underground vault, inside of a secured facility operated by a powerful goblin race proficient in “technomancy”. Using a dangerous mixture of ancient magical defenses and cutting edge high tech security, you and your team must navigate through the vault, find the “host”, and escape before the cloaking spell wears off and you find yourself face-to-face with a dark wizard of unmatched power. You have 60 minutes.